Showing posts with label Sound scape. Show all posts
Showing posts with label Sound scape. Show all posts

Thursday, 24 March 2011

Sound-A-Day 24.03.2011

Sometimes all it takes is a silly idea. A "I wonder what happens if?" type moment. I had one this evening which turned out really well.

Was curious what would happen if you used the same signal for both carrier and modulator inputs on a Vocoder. Only with one of them playing in reverse. So what the hell, lets give it a go!

I took a chunk of vocals out of an anime series I'm quite into called "Serial Experiments Lain" and made 2 sample channels. Loaded the same sound into both channels but reversed the playback of the carrier signal. Ran them into a Vocoder and hit play...

Well, weird to say the least. Definitely some crazy harmonic stuff going on, but all goes a bit too fast to appreciate. For the second attempt I figured Id use granular channels rather than plain samplers. After playing about with the playback speed I ended up settling with a very slow playback speed and a pretty large grain size. It gives a really nice rhythmic overtone I think. Finally a large reverb and done!

INVERTED-VOCODER by Noisy Neighbour Sound

I really like this one! Really simple process to do, and such a cool result. Something I'm going to try and build into a self contained patch of sorts. What would be great would be to combine it with the real time scrubbers I mentioned a couple posts back, and some real time time stretching (time time?). A sound scape generator that works by vocoding yourself with yourself in reverse, could be cool!!

Sound-A-Day 23.03.2011

So, carrying on from the last one in a way.

Another sound made by sending an outboard synth through some heavy DSP type things. Different out come though.

This time I was playing with the Monotron. For some reason I really like noodling with it. I think the fact that it has such a simple interface, and immediate too, makes it a real joy to just mess about with! The sound is great, if it's the type of sound you're after, but not today!

I thought it would be fun to try out making some dark drone and ambient effects with it. In a way, I had in mind the idea of real time sound tracking almost. As I said, the interface is incredibly immediate, so it would be cool to alter the sound enough to make it suitable for some real dark thriller sound track and be able to play along to the visuals. I think with a bit of practice it could be surprisingly effective.

The Monotron is running into Reaktor, and straight into a Spectral resynthesis patch I built. This straight away has a massive affect on the tone. Really lush over tones and weird harmonics. With the LFO on the monotron going at full whack, and the resonance right up you get some really out there tones!

After that it's just a big old reverb patch from the Space Designer instrument, still one of my favourites! Then I just hit records and started tweaking. Most satisfying was quickly flicking the cutoff down to get a hit out of the resonance. Nice big Spectral twang!!

MONOTRON-DRONE by Noisy Neighbour Sound

Sound-A-Day 22.03.2011

Well, once again a bit of catching up to do!

Has been a full on last few days. Not only have I been slaving away on finishing several tracks for things, but also getting prepared for a gig at the start of next month. I've also spent a lot of time trying to find myself a new job. Funds are running low and it's getting pretty desperate! A couple possibilities though, so fingers crossed.

A few sounds to upload though, here's the first.

Was just noodling about with the 101, running it into my laptop and processing it pretty heavily. Not really any particular aim, just having fun! I'd just finished the first steps for a patch idea I had. The concept was a constantly updating buffer which takes the input signal, scrubs forwards and backwards at different speeds, and then refreshes itself and starts again. I thought it could be quite a fun way of  creating some sort of interactive sound art thing.

Anyways, I'd combined that with a delay and reverb effect which are being faded in and out to create swells of sound. Then I mapped a bunch of parameters to a midi controller, and ran some heavily modulated SH101 lines through it.

As I said, just doodling really, but luckily enough Id remembered to hit record, and this is one of the sounds that came out:

HEAVY-PROCESSED-101 by Noisy Neighbour Sound

I wish I had recorded the dry signal too in order to offer up some comparison. At the moment its quite difficult to tell exactly what is coming from the scrubbing and what is the effects.

This is something I hope to finish up into a download though, so you can try it out for yourselves. Its not so much musical as sound scape I suppose. Good for intros and breakdowns though!