Showing posts with label Alien. Show all posts
Showing posts with label Alien. Show all posts

Wednesday, 30 March 2011

Sound-A-Day 29.03.2011

This is a pretty funny one to share.

I spent the day reworking a couple old tracks that I was planning to play in a live set I have coming up. One of them had a lot of fast break edits going on, with all manner of daft effect processing going on.

I figured I may as well continue in that vein as I reworked the track and stumbled across a cool sound which I figured I may as well continue with a bit.

So this sound actually started life as a kick drum from an Amen break, there's a whole load of stuff done to it, it's hard to remember the exact order I worked in, so wont go into too much detail.

WARNING SIRENS by Noisy Neighbour Sound

It's been EQed and compressed, then I used some stacked comb filters to give a weird twangy resonance to it, pretty high feedback dialed in with a little bit of automation on the delay time.I rendered that out before loading it into a sample and adding some loop points to get it repeating at a cool point. Messed about with pitch and speed till it was getting pretty siren sounding. Again, I rendered that out before loading it into Absynth for a bit of final tweaking. Tried it across the keyboard till I found a note that worked best. Rendered again before opening in sound forge to EQ a little bit and add a reverb.

I was hoping to get a sort of space ship warning siren, like the type that goes off in a sci fi film when the enemy ship is near by. Think I did a pretty good effort!

Monday, 28 February 2011

Sound-A-Day 28.02.2011

Here we are then, last sound of February. 2 months in an I think Ive been doing alright. Been a little bit slack the last week or so, but the thoughts of moving house and starting a new job have been keeping me very preoccupied.

Ah well, here's today's sound. This one is an attempt at making some nice sci fi space ship effects. I'm pretty into Star Trek, not a Trekkie as such, but I enjoy watching it when it's on. One of the things I really like is the cloaking devices for making these hug ships invisible, really great idea, and an unusual thing to approach from a sound design perspective, so I thought I'd have a go.

The tricky thing I think is trying to maintain a sense of scale, after all these ships are supposed to be big enough to carry hundreds or thousands of people, yet the idea of invisibility or translucency suggests delicacy. A weird combo to imagine.

CLOAKING DEVICE by Noisy Neighbour Sound

Here's my effort, aside from a little bit of post editing in Soundforge, it's all just a Massive patch I made. I think it's not a bad effort. I'm finding it really helpful to try and imagine the thing I'm making a sound for, being more contextual rather than conceptual if that makes sense. It's definitely harder, but more satisfying when the result comes out ok. 

Friday, 11 February 2011

Sound-A-Day 10.02.2011

Well ok, so it's not really the 10th. Still playing catch up from earlier this week. Probably will have to break my golden rule of not posting on the weekends. Ah well, my bed, I'll lay in it!

Well, here's a new sound for the 10th anyway. I'll be honest, I had no real goal when I started out on this, just a few things I wanted to try.

First off, Lucy bought herself a very swanky new lens while we where in London. It's a macro lens which is designed for very close up detailed shots. It looks absolutely stunning. I don't think she was best pleased with my first response when she demonstrated it though. The motors in it are really noisy, so straight away I asked if I could record it.

The next thing I wanted to try is also based on a photography idea. You may have noticed from the pics I upload that I'm really into HDR stuff. For those who aren't familiar with the technique, essentially it involves taking several shots of the same thing with different exposure settings. When you combine them together the result is an image with an exaggerated dynamic quality, hence HDR (High Dynamic Range) I thought it might be interesting to try the same thing with audio.

I used a clip-on contact microphone, and recorded the lens doing a failed focus. I did about 20 different recordings, each time with the mic on a different part of the lens and camera body, hoping that the amount of stuff between the mic and motor would create a nice range of filtering.

Then I spent quite a while trimming all the different samples exactly to size, before opening them into Logic for Merging together. The result was actually better than I expected, because the recordings gave such a wide frequency spectrum, you can get really aggressive with filtering and EQ. The only downside of course is the exaggeration of line hum etc.

Still, I didn't really want to just upload a nice recording of a servo, that's a bit dull. So next up I decided to just go to town on the sound inside Soundforge, making particular use of the Plugin Chainer. Something I've been getting into more and more since starting this blog.

TWISTING MOTORS by Noisy Neighbour Sound

There is a lot of editing done to this, more that is worth going into detail over. Most notable however is probably the time stretch, can never have enough time stretch!

Monday, 31 January 2011

Sound-A-Day 31.01.2011

Wow, a month in already! that's pretty good going even if I do say so myself! I hope the few people visiting here are getting some enjoyment from the stuff I'm putting up here. I had an idea that I think could be a bit of fun. At the end of the year I'll make a little poll and ask visitors to vote for their favorite 10 or so sounds. Then I'll make a track out of them. I also think I'll try and compile them all into a nice sample pack for downloading too, in wonderful 24 bit WAV!

So today I thought it might be fun to try and confront a fear of mine! I hate water, or rather I hate being underneath it. I am not a strong swimmer and get incredibly disorientated when I'm underwater. I especially hate the effect it has on my hearing. That's not to say that I don't like the sound, just that I don't enjoy the experience. Anyway, I thought it might be fun to try and make a sound that had a similar tonal quality to what I hear when I submerge my ears.

SUB-AQUA by Noisy Neighbour Sound

This sound started off as an experiment using the wonderful Crusher X program. For anyone who hasnt tried this one out yet, I highly recomend it! Amazing sound design possibilities. I recorded the output and loaded it into Absynth to further mangle it about a bit, and finally a small amount of processing inside Sound Forge.

I think I did pretty well in achieving the disorientating effect I was after. The sound makes me thing of some weird underwater alien world. 

Friday, 7 January 2011

Sound-A-Day 06.01.2011

Whoops!


Fell asleep last night when I returned home from work, normally the time I upload something here. So this one is to make up for last night, and I'll put another one up this evening.

Today's sound is a very unusual one, there is a whole lot of different processing going on, more than is really worth listing! Suffice to say there is a bit of Absynth, a touch of Reaktor, a smidge of field recording, all mixed up in Soundforge with a spoon made from Waves plug ins.

Intergalatic-Transmit by Noisy Neighbour Sound

REALLY like this one, was trying to make some type of alien scrambled transmission. Something that sounded like a message beamed across the cosmos in some weird language, and distorted by traveling through space.