Carrying on from yesterday I suppose,
So yesterday I had a bit of a fail after trying out an idea I had for a Reaktor patch. Didn't work out nearly as well as I hoped, but not to feel discouraged I decided to have another look and see what I could get out of it before calling it a total loss.
A bit more successful today!
So the patch is essentially a wave table style source running through a delay and reverb. I decided to try out a different delay module to before, used one of the grain delays instead. I also redesigned a better feedback circuit which had more accurate control over spill. The grain delays are great because of the pitch shifting options. The synth has more or less become some hybrid wave table/feedback pitch shifting effect now..
I redesigned most of the envelope settings and also made the tracking through the wave table smoother. Suddenly the sound was a lot smoother sounding, and far more usable.
I ended up using some step sequencers assigned to each parameter, and a button to step through the sequence rather than running. By entering lots of random values into the sequencers and stepping through I could hit upon lots of different sounds, one completely different from the last. Very satisfying to do!!
I think I might try and turn this patch into something of a dark abstract sound scape generator. Set very slow random modulations to the sequencers and so on, might be interesting.
So I recorded the output of the synth, and loaded that into Absynth for some extra tweaking. I layered 2 different sounds with filters to accentuate the parts I liked and remove the clashing bits. Finally a bit of reverb and it's done.
PITCHSHIFT ERROR by Noisy Neighbour Sound
Pretty cool sound I think, not the greatest ever, but I feel happy to have got something out of what was yesterday a failed effort!
Showing posts with label Glitch. Show all posts
Showing posts with label Glitch. Show all posts
Thursday, 17 March 2011
Wednesday, 16 March 2011
Sound-A-Day 16.03.2011
So really odd moment this morning.
I woke up a little later than usual, stayed up kinda late last night, and almost instantly got a really vivid idea for a patch I wanted to have a go at building.
Not like an idea for something to try, but more like "if i do this, then this, and make that, it WILL be awesome" So I leaped out of bed, made some coffee and got stuck in!
The first part of what I wanted was a synth engine built around a Wave table type deal. So I went to work making some wave forms of various complexities. From a simple sin to some very complex additive ones. I made about 40 in total, each a perfect cycle at the same frequency. I put these together into one long wav file and loaded into one of the sample modules in Reaktor.
Set up a macro to define the correct loop point as so on, and soon enough I had a lovely scanning wave table. I made a duplicate, and a small mixer macro to mix and blend the 2 oscillators in a bunch of different ways.
The next part of my idea was a way of sequencing numerous aspects of the synth engine. Rather than a sequencer lane for pitch, amplitude etc.. I thought it would be fun to make large value tables for sending to envelopes, and sequencer lanes to select from the tables. Essentially meaning you sequence the modulation shapes. This took a while, defining a good selection of envelope profiles and then modifying the envelope generators to redefine those values based on master tempo.. took a very long while to be honest.
Anyway, once that was done I duplicated the macro and attached them to lots of different parameters. Amplitude, pitch modulation, table position etc etc.
I also thought it would be interesting to include a stereo delay with the delay time also being modulated, and so I built that in too.
Well moment of truth, fired it all up and..... hmm, well not what I had expected!!
SELF-AWARE-DRUM-MACHINE-FAIL by Noisy Neighbour Sound
The envelopes are far too severe, the delay just didn't work, and the whole thing was so hard to sequence in any way that it is more or less impossible to use! I'm sure that there are some aspects which can be rescued, and I'm sure the envelopes idea could work, but I really need to re evaluate the method I tried here, come up with something better.
So all in all, not quite sure what to say about this sound. I guess sometimes what feels like a great idea can turn out to be a shoddy one. But I'm glad I gave it a go, it's given me some more ideas for the future and definitely doesn't feel like a complete waste of time!
I woke up a little later than usual, stayed up kinda late last night, and almost instantly got a really vivid idea for a patch I wanted to have a go at building.
Not like an idea for something to try, but more like "if i do this, then this, and make that, it WILL be awesome" So I leaped out of bed, made some coffee and got stuck in!
The first part of what I wanted was a synth engine built around a Wave table type deal. So I went to work making some wave forms of various complexities. From a simple sin to some very complex additive ones. I made about 40 in total, each a perfect cycle at the same frequency. I put these together into one long wav file and loaded into one of the sample modules in Reaktor.
Set up a macro to define the correct loop point as so on, and soon enough I had a lovely scanning wave table. I made a duplicate, and a small mixer macro to mix and blend the 2 oscillators in a bunch of different ways.
The next part of my idea was a way of sequencing numerous aspects of the synth engine. Rather than a sequencer lane for pitch, amplitude etc.. I thought it would be fun to make large value tables for sending to envelopes, and sequencer lanes to select from the tables. Essentially meaning you sequence the modulation shapes. This took a while, defining a good selection of envelope profiles and then modifying the envelope generators to redefine those values based on master tempo.. took a very long while to be honest.
Anyway, once that was done I duplicated the macro and attached them to lots of different parameters. Amplitude, pitch modulation, table position etc etc.
I also thought it would be interesting to include a stereo delay with the delay time also being modulated, and so I built that in too.
Well moment of truth, fired it all up and..... hmm, well not what I had expected!!
SELF-AWARE-DRUM-MACHINE-FAIL by Noisy Neighbour Sound
The envelopes are far too severe, the delay just didn't work, and the whole thing was so hard to sequence in any way that it is more or less impossible to use! I'm sure that there are some aspects which can be rescued, and I'm sure the envelopes idea could work, but I really need to re evaluate the method I tried here, come up with something better.
So all in all, not quite sure what to say about this sound. I guess sometimes what feels like a great idea can turn out to be a shoddy one. But I'm glad I gave it a go, it's given me some more ideas for the future and definitely doesn't feel like a complete waste of time!
Friday, 4 March 2011
Sound-A-Day 03.03.2011
A little late uploading the last of this weeks sounds.
Yesterday I was really ill, ate something that disagreed with my stomach a fair bit. The only sound I was capable of making was a techni-coloured yodel which I don't think anyone would want to have heard!
Never the less, I've made a couple nice ones this evening to make up for it.
I suppose my current interest is trying to get some interesting sounds from simple sources, really stretch things to their limit almost. So that got me thinking, what is the most simple source available? Probably a sine wave...
So with that in mind I started playing around with stuff. I built a Reaktor patch based around a simple constant sine wave and assigned the XY of a Korg Nanopad to controlling the pitch across a really wide range. Next I started adding some effects in, there's Stereo pitch modulation, comb filtering, retriggering, time stretch, and bit rate reduction. I assigned one of the pads to each effect macros On/Off, and assigned various effect parameters to the same XY pad as the pitch.
Then just started playing around and seeing what noises I could get out of it. Some really interesting bleeps and whirrs. This is a recording straight inside Reaktor, no additional editing what so ever.
SINE MASHING by Noisy Neighbour Sound
The sound quality is a little shoddy since the effect macros I built are very simple, no smoothing etc, but still some cool sounds and something I think I might have another go at, build the effects a bit better and hopefully improve the quality etc.
Yesterday I was really ill, ate something that disagreed with my stomach a fair bit. The only sound I was capable of making was a techni-coloured yodel which I don't think anyone would want to have heard!
Never the less, I've made a couple nice ones this evening to make up for it.
I suppose my current interest is trying to get some interesting sounds from simple sources, really stretch things to their limit almost. So that got me thinking, what is the most simple source available? Probably a sine wave...
So with that in mind I started playing around with stuff. I built a Reaktor patch based around a simple constant sine wave and assigned the XY of a Korg Nanopad to controlling the pitch across a really wide range. Next I started adding some effects in, there's Stereo pitch modulation, comb filtering, retriggering, time stretch, and bit rate reduction. I assigned one of the pads to each effect macros On/Off, and assigned various effect parameters to the same XY pad as the pitch.
Then just started playing around and seeing what noises I could get out of it. Some really interesting bleeps and whirrs. This is a recording straight inside Reaktor, no additional editing what so ever.
SINE MASHING by Noisy Neighbour Sound
The sound quality is a little shoddy since the effect macros I built are very simple, no smoothing etc, but still some cool sounds and something I think I might have another go at, build the effects a bit better and hopefully improve the quality etc.
Friday, 11 February 2011
Sound-A-Day 10.02.2011
Well ok, so it's not really the 10th. Still playing catch up from earlier this week. Probably will have to break my golden rule of not posting on the weekends. Ah well, my bed, I'll lay in it!
Well, here's a new sound for the 10th anyway. I'll be honest, I had no real goal when I started out on this, just a few things I wanted to try.
First off, Lucy bought herself a very swanky new lens while we where in London. It's a macro lens which is designed for very close up detailed shots. It looks absolutely stunning. I don't think she was best pleased with my first response when she demonstrated it though. The motors in it are really noisy, so straight away I asked if I could record it.
The next thing I wanted to try is also based on a photography idea. You may have noticed from the pics I upload that I'm really into HDR stuff. For those who aren't familiar with the technique, essentially it involves taking several shots of the same thing with different exposure settings. When you combine them together the result is an image with an exaggerated dynamic quality, hence HDR (High Dynamic Range) I thought it might be interesting to try the same thing with audio.
I used a clip-on contact microphone, and recorded the lens doing a failed focus. I did about 20 different recordings, each time with the mic on a different part of the lens and camera body, hoping that the amount of stuff between the mic and motor would create a nice range of filtering.
Then I spent quite a while trimming all the different samples exactly to size, before opening them into Logic for Merging together. The result was actually better than I expected, because the recordings gave such a wide frequency spectrum, you can get really aggressive with filtering and EQ. The only downside of course is the exaggeration of line hum etc.
Still, I didn't really want to just upload a nice recording of a servo, that's a bit dull. So next up I decided to just go to town on the sound inside Soundforge, making particular use of the Plugin Chainer. Something I've been getting into more and more since starting this blog.
TWISTING MOTORS by Noisy Neighbour Sound
There is a lot of editing done to this, more that is worth going into detail over. Most notable however is probably the time stretch, can never have enough time stretch!
Well, here's a new sound for the 10th anyway. I'll be honest, I had no real goal when I started out on this, just a few things I wanted to try.
First off, Lucy bought herself a very swanky new lens while we where in London. It's a macro lens which is designed for very close up detailed shots. It looks absolutely stunning. I don't think she was best pleased with my first response when she demonstrated it though. The motors in it are really noisy, so straight away I asked if I could record it.
The next thing I wanted to try is also based on a photography idea. You may have noticed from the pics I upload that I'm really into HDR stuff. For those who aren't familiar with the technique, essentially it involves taking several shots of the same thing with different exposure settings. When you combine them together the result is an image with an exaggerated dynamic quality, hence HDR (High Dynamic Range) I thought it might be interesting to try the same thing with audio.
I used a clip-on contact microphone, and recorded the lens doing a failed focus. I did about 20 different recordings, each time with the mic on a different part of the lens and camera body, hoping that the amount of stuff between the mic and motor would create a nice range of filtering.
Then I spent quite a while trimming all the different samples exactly to size, before opening them into Logic for Merging together. The result was actually better than I expected, because the recordings gave such a wide frequency spectrum, you can get really aggressive with filtering and EQ. The only downside of course is the exaggeration of line hum etc.
Still, I didn't really want to just upload a nice recording of a servo, that's a bit dull. So next up I decided to just go to town on the sound inside Soundforge, making particular use of the Plugin Chainer. Something I've been getting into more and more since starting this blog.
TWISTING MOTORS by Noisy Neighbour Sound
There is a lot of editing done to this, more that is worth going into detail over. Most notable however is probably the time stretch, can never have enough time stretch!
Labels:
Alien,
effect,
Glitch,
Sound-A-Day
Friday, 4 February 2011
Sound-A-Day 04.02.2011
Finally Friday evening. Been a long week, still a bit sore about my speakers but what can you do, I guess these things happen. Gonna go looking for some new headphones tomorrow which will ease the pain I think, and then spend the rest of the weekend experimenting with sending OSC to Isadora, and taking a few more HDR, weather permitting, Should be fun!
In the mean time, here's the last sound of the week. Not quite sure where to being trying to explain this one... Started out as a bit of a mess around really. I built a kinda generative patch in Reaktor which responds to Frequency and amplitude of an input and controls the routing, and numerous parameters of a bunch of simple effect macros.
Next I gathered up a collection of metallic objects, springs, gardening tools, tea tray, a medium sized gamelan gong etc. I put these into a large sturdy box and put a condenser and a couple contact microphones in with them. I ran the mics through a small mixer and into Reaktor. Then, I beat the living crap out of them with a crowbar, and recorded the result.
It was... interesting, if somewhat distorted in places =D
I got about 5 mins worth and edited out the best bits, made them into a sample map and loaded that into Metaphysical Function, played about with that for about an hour, again recording the results before editing out the best bits. One sound in particular I really liked, had something that really reminded me of a Cylon from Battlestar Galactica. Like a Mechanoid idling noise. So I took that as the basis for developing the sound a bit further.
Loaded that along with a few more of the sounds into Logic and made a bit of a montage with them. I've also used a few recordings I made of a VHS loading mechanism, a DSLR auto focus, one of the coffee machines at work, an old flatbed scanner, and a broken HDD. Then just a couple subby sin waves to move the air a bit, and it's kinda done!
MECH-MONTAGE by Noisy Neighbour Sound
Really love making these montage type things, a nice way to give the sounds a bit more life and context. Might have to do this more in the future. The thing I find pretty difficult with them though, is keeping them arrhythmic, guess just turn the grid off and use the ears!
(Edit: again soundcloud is being weird and doing it's transcoding nonsense. Hope this one finishes uploading ok, will check back tomorrow)
In the mean time, here's the last sound of the week. Not quite sure where to being trying to explain this one... Started out as a bit of a mess around really. I built a kinda generative patch in Reaktor which responds to Frequency and amplitude of an input and controls the routing, and numerous parameters of a bunch of simple effect macros.
Next I gathered up a collection of metallic objects, springs, gardening tools, tea tray, a medium sized gamelan gong etc. I put these into a large sturdy box and put a condenser and a couple contact microphones in with them. I ran the mics through a small mixer and into Reaktor. Then, I beat the living crap out of them with a crowbar, and recorded the result.
It was... interesting, if somewhat distorted in places =D
I got about 5 mins worth and edited out the best bits, made them into a sample map and loaded that into Metaphysical Function, played about with that for about an hour, again recording the results before editing out the best bits. One sound in particular I really liked, had something that really reminded me of a Cylon from Battlestar Galactica. Like a Mechanoid idling noise. So I took that as the basis for developing the sound a bit further.
Loaded that along with a few more of the sounds into Logic and made a bit of a montage with them. I've also used a few recordings I made of a VHS loading mechanism, a DSLR auto focus, one of the coffee machines at work, an old flatbed scanner, and a broken HDD. Then just a couple subby sin waves to move the air a bit, and it's kinda done!
MECH-MONTAGE by Noisy Neighbour Sound
Really love making these montage type things, a nice way to give the sounds a bit more life and context. Might have to do this more in the future. The thing I find pretty difficult with them though, is keeping them arrhythmic, guess just turn the grid off and use the ears!
(Edit: again soundcloud is being weird and doing it's transcoding nonsense. Hope this one finishes uploading ok, will check back tomorrow)
Labels:
effect,
Glitch,
Reaktor,
Robotic,
Sound-A-Day
Tuesday, 1 February 2011
Sound-A-Day 01.02.2011
So, the first sound of February! Have to say, I'm pretty pleased with myself for keeping this up, loads of sounds uploaded and at least 25% or so are half decent =D
Today I had something very particular in mind for what I wanted to make. Something nice and robotic (well THERE'S a surprise!). I'm really into the sound of circuit bent stuff, especially things like speak n spells and other voice toys. But the thing that puts me off that type of thing is the lack of control, it's all a bit random and hap hazard which isn't really my thing. So as well as making a nice robotic voice, I wanted a way of making it sound similar to a circuit bent device, but also with the ability to control the "bent-ness" so to speak.
BUSTED-BOT by Noisy Neighbour Sound
The robot voice started out using the Fruity Voice generator in Fruity Loops. Set it to monotone for extra mechanical effect. Once I rendered the sample, it was loaded into Sound Forge for a bit of tweaking. There's some bit rate reduction, and pretty hard compression to make sure there is no emphasis what so ever, as mechanical as possible. A bit of fine tuning and it was pretty much there. Next I built a pretty neat little patch in Reaktor based around the resynth sampler module, and an XY panel to control it. I assigned the Y value to control pitch, and the X value is controlling the sample start point. Loop point and speed are set so that moving through the X scale allows for rapid scrubbing through the sample play position.
Really fun way of doing this type of effect, great for allowing a degree of performance. I tried it out with a few different voice recordings, and you can get results VERY similar to the voice of WALL E.
Anyways, I'll upload the patch too for people to have a play with, just want to refine it a touch first.
Today I had something very particular in mind for what I wanted to make. Something nice and robotic (well THERE'S a surprise!). I'm really into the sound of circuit bent stuff, especially things like speak n spells and other voice toys. But the thing that puts me off that type of thing is the lack of control, it's all a bit random and hap hazard which isn't really my thing. So as well as making a nice robotic voice, I wanted a way of making it sound similar to a circuit bent device, but also with the ability to control the "bent-ness" so to speak.
BUSTED-BOT by Noisy Neighbour Sound
The robot voice started out using the Fruity Voice generator in Fruity Loops. Set it to monotone for extra mechanical effect. Once I rendered the sample, it was loaded into Sound Forge for a bit of tweaking. There's some bit rate reduction, and pretty hard compression to make sure there is no emphasis what so ever, as mechanical as possible. A bit of fine tuning and it was pretty much there. Next I built a pretty neat little patch in Reaktor based around the resynth sampler module, and an XY panel to control it. I assigned the Y value to control pitch, and the X value is controlling the sample start point. Loop point and speed are set so that moving through the X scale allows for rapid scrubbing through the sample play position.
Really fun way of doing this type of effect, great for allowing a degree of performance. I tried it out with a few different voice recordings, and you can get results VERY similar to the voice of WALL E.
Anyways, I'll upload the patch too for people to have a play with, just want to refine it a touch first.
Friday, 28 January 2011
Reaktor Patch: VidSeq
Hurray!!
Really excited to start sharing some of my Reaktor patches finally. I hope to upload all types of different things, some will be pretty full on synths and live patches, others smaller toys, designed only to be a bit of fun.
This one is probably a bit more in the second category. It's a granular sample based beat machine, but with a difference! More recently, I've become really interested with the idea of combining video and audio, and I'm really excited to explore the various ways the two things can be integrated.
Panel A
Panel B
This patch began as an experiment to see how well Reaktor can manage video playback, and ways that the 2 elements can work together. The idea is that sequencing and granular parameters have a direct influence on the video playback as well as audio. Reaktor is certainly not designed to do anything video related, so it took a bit of experimenting to get this working, but I'm really pleased with the result.
You can download the patch HERE, be warned though, due to all the image files it a pretty large file (+200mb!)
I've left the interface pretty simple, I thought it would be more fun to leave things unlabeled so that the user felt more inclined to just try things out and see what happens. There aren't so many parameters, so it should be fairly straight forward. I plan to upload some instructions on making your own video content for this patch, as well as audio, and would be interested to see what other people try out!
Hope you all enjoy it, and as I plan to develop this into something much more powerful, any suggestions and feedback are genuinely appreciated.
Really excited to start sharing some of my Reaktor patches finally. I hope to upload all types of different things, some will be pretty full on synths and live patches, others smaller toys, designed only to be a bit of fun.
This one is probably a bit more in the second category. It's a granular sample based beat machine, but with a difference! More recently, I've become really interested with the idea of combining video and audio, and I'm really excited to explore the various ways the two things can be integrated.
Panel A
Panel B
This patch began as an experiment to see how well Reaktor can manage video playback, and ways that the 2 elements can work together. The idea is that sequencing and granular parameters have a direct influence on the video playback as well as audio. Reaktor is certainly not designed to do anything video related, so it took a bit of experimenting to get this working, but I'm really pleased with the result.
You can download the patch HERE, be warned though, due to all the image files it a pretty large file (+200mb!)
I've left the interface pretty simple, I thought it would be more fun to leave things unlabeled so that the user felt more inclined to just try things out and see what happens. There aren't so many parameters, so it should be fairly straight forward. I plan to upload some instructions on making your own video content for this patch, as well as audio, and would be interested to see what other people try out!
Hope you all enjoy it, and as I plan to develop this into something much more powerful, any suggestions and feedback are genuinely appreciated.
Labels:
Download,
Glitch,
Home Made,
Loop. Reaktor,
VIDSEQ
Thursday, 27 January 2011
Sound-A-Day 26.01.2011
Robots.. Well, what can I say really? I love em and to be honest, my life would be significantly harder without my little league of mechanoids scurrying about, taking care of all the tasks I assign to them each day.
The only that that irritates me is that I cant understand a word they say, and yet they insist on trying to talk to me. I recorded one of the little guys earlier today, this one was especially vocal.
Mechanoid-Rambling by Noisy Neighbour Sound
I love these kinda sounds and I love making them. There's a whole lot of different things going on in this one, not really worth listing them all here. That's the one thing with making pretty complex sound effects like this, it can be extremely time consuming!
The only that that irritates me is that I cant understand a word they say, and yet they insist on trying to talk to me. I recorded one of the little guys earlier today, this one was especially vocal.
Mechanoid-Rambling by Noisy Neighbour Sound
I love these kinda sounds and I love making them. There's a whole lot of different things going on in this one, not really worth listing them all here. That's the one thing with making pretty complex sound effects like this, it can be extremely time consuming!
Labels:
Glitch,
Reaktor,
Robotic,
Sound-A-Day
Saturday, 22 January 2011
Sound-A-Day 21.01.2011
Well, what a fail today. Having really bad troubles with my eye, got a nasty infection making it pretty painful to look at a monitor for any length of time.
Was really bad yesterday, but today is a bit better, I can see for long enough to upload a sound, blogging through the pain!!
Have managed to get a few hours in, working on this VidSeq Reaktor instrument I mentioned earlier in the week. Getting a few more functions working properly, and designing a bit of an interface. Its more or less there now, so hopefully I can get it finished tomorrow and uploaded on Monday, fingers crossed!
Here's a pic of how its looking so far:
Doesn't give away much Ill admit, so here is another sound from it too.
VIDSEQ-TEST-LOOP2 by Noisy Neighbour Sound
I think its sounding great, really the type of noise I'm into at the moment, but the audio is just half the fun. Cant wait to get this finished and shared!
Was really bad yesterday, but today is a bit better, I can see for long enough to upload a sound, blogging through the pain!!
Have managed to get a few hours in, working on this VidSeq Reaktor instrument I mentioned earlier in the week. Getting a few more functions working properly, and designing a bit of an interface. Its more or less there now, so hopefully I can get it finished tomorrow and uploaded on Monday, fingers crossed!
Here's a pic of how its looking so far:
Doesn't give away much Ill admit, so here is another sound from it too.
VIDSEQ-TEST-LOOP2 by Noisy Neighbour Sound
I think its sounding great, really the type of noise I'm into at the moment, but the audio is just half the fun. Cant wait to get this finished and shared!
Thursday, 20 January 2011
Sound-A-Day 20.01.2011
Wow, pretty late/early uploading this one today, and I'm sure all the thousands of people checking this blog have been waiting on tender hooks, refreshing the page every few seconds. Well, sorry for the delay, here is a new sound!
So this one started out as something from a long time ago. I was working on my live patch in Reaktor, and trying to build a scratch control using a Kaoss Pad. The idea was that touching the XY would make the track slow down, like proper vinyl, and then scratching on the XY would scan through a buffer. It took a lot of work to get working well, a real headache. Finally got it all working, only to discover that I absolutely suck at scratching... ah well.
Still, I opened up the patch recently and turned it into a type of live vinyl effect patch, midi triggered slow downs, reverses etc, so all is not lost! This loop was made by first building a basic loop out of a bunch of glitchy drum sounds, and then automating a few parameters of the "scratch patch"
NICE-LIMP by Noisy Neighbour Sound
I think it has a cool kinda feeling to it. Really limps in a wonky but fun way. It's quite interesting the effect that messing with timing can create move of a groove or drag to something. This loop always feels like one half is dragging the other half a long. Quite a fun effect!
So this one started out as something from a long time ago. I was working on my live patch in Reaktor, and trying to build a scratch control using a Kaoss Pad. The idea was that touching the XY would make the track slow down, like proper vinyl, and then scratching on the XY would scan through a buffer. It took a lot of work to get working well, a real headache. Finally got it all working, only to discover that I absolutely suck at scratching... ah well.
Still, I opened up the patch recently and turned it into a type of live vinyl effect patch, midi triggered slow downs, reverses etc, so all is not lost! This loop was made by first building a basic loop out of a bunch of glitchy drum sounds, and then automating a few parameters of the "scratch patch"
NICE-LIMP by Noisy Neighbour Sound
I think it has a cool kinda feeling to it. Really limps in a wonky but fun way. It's quite interesting the effect that messing with timing can create move of a groove or drag to something. This loop always feels like one half is dragging the other half a long. Quite a fun effect!
Monday, 17 January 2011
Sound-A-Day 17.01.2011
Right, back on with sound a day!
I figured it's easier for me to keep track of the sounds I'm uploading if I try to carry a theme through each week. Last week was mostly synth blurps from a Reaktor patch I'm busy with, this week I decided loops should be the theme.
I find the notion of loops really interesting, because while it's a good descriptive term for a type of sound, really it can cover a very wide spectrum of things. Midi loops, sampled breaks, whole sections of tracks even. Although the ones I'll be uploading this week will be mostly beats, just mulling over this has made me reconsider my approach to loops quite considerably.
Anyway, enough of that tangent, here's a sound!
VIDSEQ-TEST-LOOP by Noisy Neighbour Sound
This one was made in a Reaktor patch I've been building over the last couple days called VIDSEQ. It's effectively a granular sample based sequenced drum machine, but with a few added features. More about that another day! The hits themselves are from a folder I made of glitched out hits made in all types of ways, some of which I have shared on here previously.
I figured it's easier for me to keep track of the sounds I'm uploading if I try to carry a theme through each week. Last week was mostly synth blurps from a Reaktor patch I'm busy with, this week I decided loops should be the theme.
I find the notion of loops really interesting, because while it's a good descriptive term for a type of sound, really it can cover a very wide spectrum of things. Midi loops, sampled breaks, whole sections of tracks even. Although the ones I'll be uploading this week will be mostly beats, just mulling over this has made me reconsider my approach to loops quite considerably.
Anyway, enough of that tangent, here's a sound!
VIDSEQ-TEST-LOOP by Noisy Neighbour Sound
This one was made in a Reaktor patch I've been building over the last couple days called VIDSEQ. It's effectively a granular sample based sequenced drum machine, but with a few added features. More about that another day! The hits themselves are from a folder I made of glitched out hits made in all types of ways, some of which I have shared on here previously.
Thursday, 13 January 2011
Sound-A-Day 13.01.2011
Another day, another sound! Again, this one is something I made using this new synth I've been busy with.
Managed to get a new little feature working, and this was a little test sound. One of the thing that really attracts me to modular synths is the ability to route pretty much anything to anything. Makes creating weird modulation combos really possible. I've started trying to implement that kind of functionality into my patch. Its a bit fiddly at times, but getting there.
Module-Trigger Sweep by Noisy Neighbour Sound
This sound is made by using an LFO to act as the gate input for the envelope generator. The envelope generator is then controlling the amplitude of one of the oscillators. There is also another Envelope generator controlling the Frequency of the LFO. This second Envelope is triggered by Midi input...
Hmm, maybe a diagram would be better! (on a side note, I know I should make more "visual" input for this blog, am on it!)
Anyway, just another little noise from today. Most of these sounds will get saved as Presets for this patch, so when I finally get it all working properly, it'll be downloadable, and my terrible explanations will have something to be compared to!
Managed to get a new little feature working, and this was a little test sound. One of the thing that really attracts me to modular synths is the ability to route pretty much anything to anything. Makes creating weird modulation combos really possible. I've started trying to implement that kind of functionality into my patch. Its a bit fiddly at times, but getting there.
Module-Trigger Sweep by Noisy Neighbour Sound
This sound is made by using an LFO to act as the gate input for the envelope generator. The envelope generator is then controlling the amplitude of one of the oscillators. There is also another Envelope generator controlling the Frequency of the LFO. This second Envelope is triggered by Midi input...
Hmm, maybe a diagram would be better! (on a side note, I know I should make more "visual" input for this blog, am on it!)
Anyway, just another little noise from today. Most of these sounds will get saved as Presets for this patch, so when I finally get it all working properly, it'll be downloadable, and my terrible explanations will have something to be compared to!
Sunday, 2 January 2011
Sound-A-Day 02.01.2011
Well, truth be told its now the 3rd, but I haven't gone to bed yet so it still counts!
Have been really busy today working on a track for a release out later this year, making loads of glitched drum sounds and effects. One cool way to come up with some odd noises is by running the beats I've made through my live patch. I have loads of different effects mapped out across a Korg Nanopad, with the XY controller sending values to several different parameters. Its great to load up a few sounds, bash the buttons and record the results for sequencing. This is something it spat out earlier today (yesterday).
Live-DSP-Kick by Noisy Neighbour Sound
I think it sounds pretty cool! Another thing I want to do with this blog is to upload and share some Reaktor patches. The button effect thing I used here is something I'm in the middle of polishing up, so hopefully it'll be available to download soon.
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